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 Responsible for ocean water only

Responsible for ocean water only

 responsible for ocean water only

responsible for ocean water only

scotland-shots-06.jpg
scotland-shots-07.jpg
01.jpg
scotland-shots-11.jpg
scotland-shots-09.jpg
scotland-shots-10.jpg
scotland-shots-18.jpg
scotland-shots-12.jpg
scotland-shots-13.jpg
scotland-shots-14.jpg
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scotland-shots-16.jpg
scotland-shots-17.jpg
scotland-shots-40.jpg
scotland-shots-19.jpg
scotland-shots-20.jpg
scotland-shots-21.jpg
scotland-shots-22.jpg
scotland-shots-23.jpg
scotland-shots-24.jpg
scotland-shots-25.jpg
scotland-shots-26.jpg
scotland-shots-27.jpg
scotland-shots-28.jpg
scotland-shots-29.jpg
scotland-shots-30.jpg
scotland-shots-31.jpg
scotland-shots-32.jpg
scotland-shots-33.jpg
scotland-shots-34.jpg
scotland-shots-35.jpg
scotland-shots-36.jpg
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scotland-shots-39.jpg
Joel's Apartment

Joel's Apartment

Responsible for all textures and shaders as well as modeling.

Joel's Apartment

Joel's Apartment

Responsible for all textures and shaders as well as modeling.

Joel's Apartment

Joel's Apartment

Responsible for all textures and shaders as well as modeling.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures and shaders.

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

Underground Valve Room

Underground Valve Room

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Valve Room

Underground Valve Room

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train textures created by Foreground team.

Train Crash

Train Crash

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Crash

Train Crash

Responsible for all UV layout, shader creation and shader application for background mountains. Rock textures created by Genesis Prado, all others created by myself.

Train Tunnel

Train Tunnel

Responsible for all UV layout, shader creation and shader application for background tunnel.

Warzone Wide

Warzone Wide

Responsible for all UV layout, shader creation and shader application for 360 degree wide.  

Warzone Wide Buildings textures

Warzone Wide Buildings textures

Some texture swatches for the wide buildings. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

A sampling of some of the textures I created for these environments.  All textures hand painted/sculpted in Zbrush and/or Photoshop.

brick-worn-06.jpg
vic-debris-06.jpg
lib-block-13.jpg
bricks.jpg
bricks3.jpg
bricks5.jpg
fort-broken-brick-plaster-sculpt.jpg
stones.jpg
bricks-crumble-a-13.jpg
gravel-debris-07.jpg
service-brick-1024-destroyed-03.jpg
leaves-a-18-chunkier.jpg
soft-dirt-b-01.jpg
trim-03.jpg
trims.jpg
abbey-trims-09.jpg
fancy-moss-a-08.jpg
ground-debris-4.jpg
lichen-doc-02.jpg
mud-02.jpg
broken-brick-doc-09.jpg
broken-brick-doc-09b.jpg
concrete-stripe.jpg
fort-broken-brick-37.jpg
foundation-02.jpg
gem-sand-03.jpg
gravel-doc-12.jpg
gravel-doc-15-concrete.jpg
gravel-tracks-03.jpg
long-bricks-10.jpg
metal-plate-02.jpg
mil-2-debris-a-04.jpg
pocked-stone-03.jpg
service-concrete-b-02.jpg
odd-bricks-10.jpg
slab-concrete-02.jpg