Future Imperfect
As Lead Environment Artist I managed environment art and lighting for all cinematics in the Future Imperfect pack. Many artists contributed to the work on screen, both internally and externally. It was a team effort across many time zones to land all the work in this expansion pack.
I rebuilt this menu using both level art and custom made matte for the distant art to make the existing loading screen more performant. All loading screens made afterwards used this as a template to have true geo in the foreground with detailed mattes in the back for quick loading while maintaining high fidelity.