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As an Environment Texture/Material Artist I was responsible for all final textures and materials on screen but had the primary role of polishing and optimizing levels who’s artists have moved on to bigger spaces! During my time on this project I also supported several multiplayer maps, vistas for several levels, and snow decals for Drake’s movement and grenade explosions!
Please use the arrows at the side to scroll through the visuals below.

Our first true 360 wide vista, and my first major assignment on Uncharted 2! This vista was visible from multiple parts of this level which was a challenging puzzle to work through. I was primarily responsible for all textures and materials across the entire vista. This was before the days of OS on our team so I lovingly created every texture used on every building and ensured the entire vista seated together.

I was primarily responsible for optimizing the train level but had the fun of creating a new series of brick textures for the inside of the tunnel!

I was responsible only for the vista in this shot. I created and applied all the materials for the non playable space here.

I was responsible only for the vista in this shot. I created and applied all the materials for the non playable space here.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support.

I was responsible for polishing textures and materials, blends and vista creation as well as optimization in this space after the original artist moved onto additional level support. I also created the snow tracks that were laid as decals behind the moving vehicles.