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As an Environment Texture/Material Artist I was responsible for all textures and materials on screen (from creation to implementation, vertex painting, and decal placement), ensuring full integration between my own assets and outsourced assets. Every texture on screen is hand made using a variety of tools and workflows, but never photo source. I had the side task of R&D for Hallucination sequences and creating “trippy” materials including “swimming” textures and “melting” materials. It was a ton of fun researching, testing, and implementing this. It’s still one of my favorite things to have prototyped.
Please use the arrows at the side to scroll through the visuals below.
Hallucinations in Movement
The series has been lovingly remastered since this was first played and captured on the world of Youtube, so if you want to see the work I really did back in 2011 you’ll have to watch a pretty low-fi video here. It’s actually really fun to look back and see what we did years ago, and remember how new and exciting it felt, particularly now with all the technology we have available between materials and VFX.