Ghost of Tsushima

Ghost of Tsushima

This is a still from our E3 presentation! While this was not part of the gameplay trailer it was revealed during E3. I was responsible for modeling, texturing/shader work, as well as layout/set dressing.

Ghost of Tsushima

Ghost of Tsushima

This is a still from our Debut trailer! I was lucky to get to work on the final shot of our first showing to the world. I was responsible for modeling, texturing/shader work, as well as layout/set dressing.

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 Responsible for ocean water only

Responsible for ocean water only

 responsible for ocean water only

responsible for ocean water only

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Joel's Apartment

Joel's Apartment

Responsible for all textures and shaders as well as modeling.

Joel's Apartment

Joel's Apartment

Responsible for all textures and shaders as well as modeling.

Joel's Apartment

Joel's Apartment

Responsible for all textures and shaders as well as modeling.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures, shaders, and integration of outsourced props.

The Ranch

The Ranch

Responsible for all textures and shaders.

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The City

The City

Responsible for all textures and shaders.  

The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Convoy

Convoy

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Cliffs

Train Cliffs

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train textures created by Foreground team.

Train Crash

Train Crash

Responsible for all UV layout, shader creation and shader application for foreground and background environments. Rock textures created by Genesis Prado, all others created by myself.

Train Crash

Train Crash

Responsible for all UV layout, shader creation and shader application for background mountains. Rock textures created by Genesis Prado, all others created by myself.

Train Tunnel

Train Tunnel

Responsible for all UV layout, shader creation and shader application for background tunnel.

Warzone Wide

Warzone Wide

Responsible for all UV layout, shader creation and shader application for 360 degree wide.